Run your dungeon like a boss
Imagine, if you will, that slaying heroes and keeping them from the glorious phat loots that the monstrous world has spent their hard-earned blood and tears (actual game currency btw) stashing away in the depths of their hellish layers for millennia was not the moronic haphazard mayhem that these goodie-two-shoe storytellers would normally have you believe it is. No sir! Imagine for a moment that these infernal loot holes were organized like the vilest, most successful guilds of villainy and depravity in the real world: Corporate America!
This is the overarching theme of Legend of Keepers. You are a middle-level corporate stooge employed by  Dungeon Company and tasked with slaying all heroes that attempt to enter said dungeons. Your avatar can be one of three monstrous legends in the base game and mobile edition (six with DLC), each coming with their own abilities and skill trees that make their runs unique from the others and which tend to fit best with a certain genre of collectible minions (eg. demons, skeletons, orc kin, etc).
As you progress through a run, your success is measured with more and more perks and, of course, more and more challenges. Each run has a series of events to progress through which have some very unique management choices for you to make (where to plunder, psychiatric visits, “business” trips) that will populate your collection of monsters, traps and artifacts as well as bolstering your avatars stats and abilities. Every so many events culminate in a battle via a squad of heroes attempting to invade and you crushing their spirits and bodies until they either flee or die. And who says you can’t have fun at work!
SLay the heroes
As good as Legend of Keepers is at putting a new and often hilarious twist on the management sim genre, it also nails the roguelite strategy aspect. There is a ridiculous amount of monsters and artefacts to collect, and the combinations not only add a great deal of replayability but actually force you to switch up your rotations in almost every single run. This is where a lot of the unique strategy comes in.
As many monsters as you can collect, there seems to be a nearly equal variety of heroes that are thrown at you in random combinations of parties.  On your first run, it seems pretty easy to form your lines. Hero party heavy on ice-powered mages? Throw in a bunch of fire-powered demons. This simplicity will only work for a few battles though, before you really need to start paying attention to placement, elemental advantage, area of effect, and a variety of niche combat abilities closely.
Each hero and each monster will have a unique combination of single target or AOE attacks powered by a certain combination of combat damage types. They will also each have defensive stats that are stronger or weaker to the various damage types. This means you need to balance your damage dealers placement to hit the right heroes with the right type of damage WHILST also placing your monsters in the right spots so they don’t get one shot by the hero’s offensive abilities. This can often mean placing a tank in the back or middle to soak damage or subbing in a support buffer with good speed to make sure your glass cannons go off first. And if the heroes make it past your minions, your avatar is the dungeon boss, and you can slay them firsthand in single combat!
Legend of Keepers Mobile - Ported Perfection
Legend of Keepers was already a top-notch Management Sim and Roguelite rolled into one great strategy game when it came out in 2021. The Goblinz team has continued to put out a ton of DLC for it since then with the Return of the Goddess, Feed the Troll and the Soul Smugglers additions, each adding new monsters to manage, heroes to slay, and artefacts to horde with new respective Masters to run your crews with additional perks and play styles. The mobile version ports this masterpiece to your Android or iOS device perfectly so you can run a proper corporate monster franchise from the comfort of your favorite pooping place!